package spritebehavior;

import gamehandlers.GameHandler;

/**
 * Interface for sprite behavior for the Strategy pattern.
 * 
 * @author Seon Kang
 * 
 */

public interface Behavior {
    
    /**
     * Update this sprite
     */
    void update();
    
    /**
     * @param gh sets game Handler
     */
    void setGameHandler(GameHandler gh);
}
